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Author |
Thread Statistics | Show CCP posts - 218 post(s) |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
50
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Posted - 2013.10.07 18:47:00 -
[1] - Quote
Bastion transformation is missing audio |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
52
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Posted - 2013.10.14 14:37:00 -
[2] - Quote
This brings me to my next question Are you guys bringing her again for more voice over takes? Caroline Dalton, that is. I haven't been called a clumsy pilot in a monotone voice in years. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
52
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Posted - 2013.10.14 16:16:00 -
[3] - Quote
CCP WhiteNoiseTrash wrote:Pertuabo Enkidgan wrote:This brings me to my next question Are you guys bringing her again for more voice over takes? Caroline Dalton, that is. I haven't been called a clumsy pilot in a monotone voice in years. Not in the recent future unfortunately Damn it :( Also, how come some of her older audio ques were removed? the warp scrambled/cargo hold is full, for one, they werent replaced by anything (unless you mean that nifty icon above HUD).
It's pretty cool that you're active here, thanks. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
52
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Posted - 2013.10.25 02:07:00 -
[4] - Quote
CCP WhiteNoiseTrash wrote: Auras voice, of "clumsy pilot", laughing and cargohold full, I don't know where they went. But I'll talk to the coder about it. ccp RealX I know that some voices were removed, but I don't know why right away - but there was a reason (probably just an aesthetic one)
Alright
https://forums.eveonline.com/default.aspx?g=posts&m=3718402#post3718402 Shamelessly linking to another thread in hoping that you'll answer some of my other questions (I could be wrong on some of them though) |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
53
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Posted - 2013.10.29 16:28:00 -
[5] - Quote
I'm not sure if you're in charge of the files encryption but Is there any way we can extract audio from the game files? Could do it up until Odyssey 1.1, until it was changed into another file format. Why the switch |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
53
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Posted - 2013.10.29 16:44:00 -
[6] - Quote
CCP WhiteNoiseTrash wrote:Pertuabo Enkidgan wrote:I'm not sure if you're in charge of the files encryption but Is there any way we can extract audio from the game files? Could do it up until Odyssey 1.1, until it was changed into another file format. Why the switch No. previously you could do if you hacked the audio engines format, but they may have changed their format - I can't say I would like you to extract the audio files, but there will most likely be a Wwise extractor at some point again. Ahhhhh alright, thanks. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
53
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Posted - 2013.11.07 13:05:00 -
[7] - Quote
awww :( |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
56
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Posted - 2013.11.15 19:15:00 -
[8] - Quote
CCP WhiteNoiseTrash wrote:So. Rubicon should be ready to be released in a few days.
anything from here on now, will be out for the point release instead. and god I'm tired now.
Thanks lad. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
59
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Posted - 2013.11.20 20:45:00 -
[9] - Quote
I'm not sure if you're still here but I have a bug or something to report; Wormholes are missing their audio(ambience and when entering them), I hear a new one when someone gets in but the old one was fine too. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
59
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Posted - 2013.11.21 04:00:00 -
[10] - Quote
CCP WhiteNoiseTrash wrote:Pertuabo Enkidgan wrote:I'm not sure if you're still here but I have a bug or something to report; Wormholes are missing their audio(ambience and when entering them), I hear a new one when someone gets in but the old one was fine too. Got it. Neither are missing, they are just very low, because of bug with the volume. oh snap, sorry, just skimmed the previous posts, didnt knew they were reported already |
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
60
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Posted - 2013.12.02 20:58:00 -
[11] - Quote
Wormhole audio is back - Check MWD a bit less loud and that podracer sound effect is gone - check
Neat
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
75
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Posted - 2014.04.16 22:37:00 -
[12] - Quote
Hey uh Ignore if already answered, but engine hums are gone. not talking about MWD but the hums themselves are gone.
Why? |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
75
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Posted - 2014.04.22 16:27:00 -
[13] - Quote
Any chance of turret weaponry sounding different based on ammo in the future (like with missiles)? Conflagration has a sizziling effect after shooting, or radio some sort of echo-effect, something like that. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
78
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Posted - 2014.04.29 19:25:00 -
[14] - Quote
CCP WhiteNoiseTrash wrote:and one more thing. if you can't make it to Fanfest. then if you want to know more about what I am presenting and so on, there is no stream from the round table, but I will be on EVE TV - on the second day, may 2nd.
at 3.20 local time. so that's GMT straight up, with no daylight saving. 5.20 CET.
then you can also put a face on who this moron is (perhaps that's not a good thing) Hah! Already seen your face man, looking forward to the interview! |
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